Game Rules

Core Rules

Setup

  • Each player starts with 20 life points
  • Shuffle your 40-card deck and draw 5 cards
  • Decide who goes first (randomly or by agreement)

Turn Structure

  1. Refresh Phase: Untap all tapped cards and resources
  2. Draw Phase: Draw one card from your deck
  3. Main Phase: Play resource cards and action cards
  4. Combat Phase: Declare attackers and resolve combat
  5. End Phase: End your turn

Winning the Game

You win the game when your opponent's life total reaches zero or they cannot draw a card when required.

Card Types

Resource Cards

Provide the resources needed to play other cards. Play one per turn during your main phase.

Unit Cards

Creatures that can attack and defend. Each has attack and defense values.

Spell Cards

One-time effects that resolve immediately. Used for various strategic effects.

Combat

Attacking

During your combat phase, you may declare any number of your untapped units as attackers. Tap them to indicate they are attacking.

Blocking

Your opponent may assign their untapped units to block your attackers. Each blocker can block one attacker.

Damage

Unblocked attackers deal damage equal to their attack value to the defending player. Blocked attackers and blockers deal damage to each other simultaneously.